| | | | |

A Dutch Pilot Study in Primary Teacher Education: Social Entrepreneurship Education in Focus

In a Dutch Institute for Primary Teacher Education, a pilot study was undertaken on social entrepreneurship education (SEE). It was a part of the international project “UKids – Social Entrepreneurship Programme for Kids!”. As game designing appears to offer good opportunities for the enhancement of empathy and business-related skills, student teachers were instructed by the researchers to design games that stimulate social entrepreneurship of children aged 8-12, and especially aim at enhancing empathy. Enhancement of the empathy has been one of the aims of the pilot.

In this study, SEE is conceptualized as education that addresses: (a) engagement – empathy, compassion and care – as incentive for social entrepreneurship, (b) entrepreneurship – the process of recognizing opportunities, generating ideas, taking initiatives and creating value and (c) the interaction between both.

The Empathy Challenge was chosen as a starting point for group-wise game design together with students. The games had to focus on encouraging pupils to develop empathy for children with different cultural backgrounds. The students oriented themselves on the assignments by studying information on UKids and reading literature about both SEE and empathy. Then each group of students developed game prototypes, supervised by a teacher educator. Finally, all students of each group piloted the game at their practice school in succession. During the whole process, students reflected on the enhancement of SE and empathy, and presented their games to other students, educators and primary teachers. The concepts of developed games and the process of development itself can be explored in the full article developed by Elizabeth Rigg and Stella van der Wal-Maris at Marnix Academie, Utrecht, the Netherlands.

In result, through constructing and testing the game, students improved their understanding of social entrepreneurship and enhanced their empathy. The games enabled the players to empathize with people in their own surroundings, work together in teams, reflect and listen to each other and eliminate prejudices. In terms of game development, young students focused on the issues of local children instead of focusing on the problems or fictive adults abroad. That allowed to empathize more with the activity and the people in focus. The students saw clear a relationship between dialogue and empathy. Reflection was one of the methods applied. When the players reflected on what they had learned from the games, most of them mentioned interaction skills that are useful for dialogue. The main lesson children learned about social entrepreneurship were that empathy is the basis of social entrepreneurship, as it constitutes the main stimulus to act. The “action” step included entrepreneurship-related steps: developing ideas, implementing ideas and thinking sustainably. Additionally, their design included acquiring such skills as organizing, working together, acting with foresight and justifying finances.

Picture1Full text

Source: Rigg, E., van der Wal-Maris, S., 2020, Student Teachers’ Learning About Social Entrepreneurship Education _ A Dutch Pilot Study in Primary Teacher Education, Marnix Academie, Utrecht

| |

Service Design Tools: for your design workshops

Whenever you need to develop a solution to some problem – let’s say public service, product, or experience for your customers, you may need to ask your co-workers and potential customers for help. Service Design Tools is developed to support you in this innovation journey.

Founded as a research activity, Service Design Tools platform has been developed to a helpful repository of methods and tools for learning and teaching activities. In the result of a collaboration between POLI.design, Master in Service Design and the Service Innovation Academy of POLI.design – Politecnico di Milano, the interactive platform was designed for the users.

The platform of Service Design Tools offers resources and tutorials explaining how to approach a specific design challenges:

  • How to find new promising opportunities?

  • How to improve an existing service experience?

  • How to make a digital service real?

  • How to validate a service concept?

555

There you can find the tools, that are the most appropriate for your audience, service characteristics and the stage of design. For Issue cards, Business Model Canvas, Interview Guides, Journey Maps, Evaluation Matrix, Synthesis Wall, Role Playing, Service Prototype, Value Proposition Canvas, Service Blueprint, User Stories and many more – BROWSE HERE.

Source: https://servicedesigntools.org

received_2563814793867341

erasmus_plus_logo-300x86

This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

| | | |

Milanote: for Brainstorming and Ideation

You know that the most inspiring ideas come to your mind when working with like-minded, trustful teammates in a light room with the walls full of colorful stickers, painted arrows, inspiring pictures and a buzzy atmosphere. Working from home cannot substitute this climate, however…

there is one idea of how to organize (or disorganize) your ideation in a different manner!

Milanote is a tool for organizing creative projects into beautiful visual boards. By design, it feels a lot like working on the wall in a creative studio – visual, tactile and sometimes a bit messy. Milanote is a great fit for designers who work in teams remotely. The key features of Milanote include:
– writing notes & to-do lists, uploading images & files and saving things found on the web;
– organizing visually using flexible drag and drop interface;
– boards that by default are private places to think, but with a single click can be created into a shared workspace for collaboration with your team;
– hundreds of built-in templates to get started with a variety of different projects, from creating a mood board to writing that perfect creative brief.

Pricing:
Free version available with no time limit, PRO version – $9.99 per month (monthly and annual plans)

More info and inspirations on https://milanote.com/.

Reviews and comparisons with other brands can be found here.

received_2563814793867341

erasmus_plus_logo-300x86

This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

| | |

Wistia for commercial videos – a perfect software for starting entrepreneurship online

Wistia is a video marketing software that allows entrepreneurs to upgrade their webpages with professional videos in binge-watchable format to encourage viewers to spend more time with their brands. It allows to set up an automatic video SEO, track the audience, experiment with the content and analyse the interaction with potential customers.

Wistia offers free membership for those who just have started the business, including use of all standard features – fully customizable player, basic integration, embedding and sharing, interactive video tools, access to unlimited users and video analytics – free of charge. On the stage of video design, collaborative work is possible over the video.

Free version offers embedding of 3 videos, 1 free channel for the created videos to be transmitted on your business webpage by providing with the embed code to be easily worked-in without additional development resources. Also, the feature for email collection is available to get in touch with subscribers more regularly (even within free membership). Free version of the software includes Wisia branding visible on the video player, but with the paid version ($ 99/month) own branding elements can be placed on it. Aid version allows you to embed up to 10 and more videos with in-build interactions.

Except the product itself, Wistia also produces educational content to be dfdfhhsuccessful with video and in business. The Learning Centre of Wistia offers extensive collection of resources in categories of Marketing, Production, Product Updating, including articles, explanatory videos, events, podcasts and many more.

 

More on the Wistia website.

 

There are more popular tools like Vimeo and YouTube to use, so what is the difference? Why Wistia?

First of all, different purposes, features and audiences are served by those softwares.

YouTube is the most popular video hosting platform, but it is a search engine with social media elements. YouTube videos can also be embedded into the website, however it will show the recommended videos at the end of each video, which make you lose the audience due to the moving from the platform. When hosting videos on YouTube platform, it only offers the data on reach and likes, but can’t track interactions effectively. The best content to be placed on YouTube is: vlogs, how-tos and searchable content, as it has the largest audience (fully integrated into Google search).

Vimeo is the most popular among creatives and it has customizable embedding in the websites, however, it has limited search and smaller audience than YouTube. The free version of Vimeo has limited functionality, compared to Wistia or Youtube. Vimeo is more suitable for the products with limited audiences and even has the option to collect payment for watching a video.

Wistia in turn serve specifically companies using “on-site” videos on their webpages for marketing, support and sales. Wistia is accompanied with in-depth analytics to see how the audience consumes and interacts with videos. Similar to Vimeo, it serves “warm” audience, which has already expressed the interest in the brand. Wistia is the best for sharing website videos, training videos and campaigns. On the other side, paid versions of Wistia (that allow the embed more than just 3 videos) is quite pricey compared to the more flexible pricing of Vimeo or free-of-charge YouTube.

The choice fully depends on the purpose you envisage your videos to serve. The best option is to combine several softwares for marketing purposes:

“Many companies choose to use Wistia for videos embedded on their websites in order to benefit from the advanced tools and analytics, but then also upload videos to YouTube in order to benefit from the social reach that a presence on YouTube provides.”

 

There are some more videos explaining which of the platform is more suitable for your business or projects:

Youtube vs Vimeo vs Wistia  

Wistia vs. YouTube: What’s the Difference?

YouTube vs. Vimeo vs. Wistia – Video Hosting Options

 

Remember about social media!

Uploading the video to the social media channel allows you to reach and track the audience more effectively than just sharing a link to other platforms.  Also, video on social media requires to be short and have subtitles. Depending on the channel, consider if your video makes sense to a broader audience and if the issue explained by the video is understandable with no additional context.

received_2563814793867341

erasmus_plus_logo-300x86

This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.