How to participate in the Erasmus+ for Young Entrepreneurs Programme
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How to participate in the Erasmus+ for Young Entrepreneurs Programme

The European exchange programme for Entrepreneurs

Erasmus for Young Entrepreneurs helps provide aspiring European entrepreneurs with the skills necessary to start and/or successfully run a small business in Europe. New entrepreneurs gather and exchange knowledge and business ideas with an experienced entrepreneur, with whom they stay and collaborate for a period of 1 to 6 months.
The stay is partly financed by the European Commission.

Benefits

As a new entrepreneur, you will benefit from on-the-job training in a small or medium-sized enterprise in another Participating Country. This will ease the successful start of your business or strengthen your new enterprise. You can also benefit from access to new markets, international cooperation and potential possibilities for collaboration with business partners abroad.
As a host entrepreneur, you can benefit from fresh ideas from a motivated new entrepreneur on your business. He may have specialised skills or knowledge in an area you do not master, which could also complement yours. Most host entrepreneurs enjoyed the experience so much that they decide to host other new entrepreneurs afterwards.
It is really a win-win collaboration whereby both of you can also discover new European markets or business partners, different ways of doing business.
On the longer-term, you will benefit from wide networking opportunities, and, possibly, decide to continue your collaboration, possibly as long-term business partners (e.g. joint ventures, sub-contracting activities, contractor-supplier relationships, etc).
“Erasmus for Young Entrepreneurs” is financed by the European Commission and operates across the Participating Countries with the help of the local contact points, competent in business support (e.g. Chambers of Commerce, start-up centres, incubators etc.). Their activities are coordinated at European level by the Support Office of the Programme.
Please read the programme guide (English) for more information on conditions of participation.

Who can participate in this European mobility scheme?

The programme encourages the participation of both:

Read the programme guide

1 click, 45 participating countries, unlimited entrepreneurial opportunities

New and experienced entrepreneurs who are willing to take part in the entrepreneurs exchange programme should apply via the tool and choose their preferred local contact point. The local contact point should be active in the country of residence of the entrepreneur since it will act as a guide and contact point throughout the process. Entrepreneurs living in one of the few countries where no local contact point is available may register with a contact point located in another European country of their choice.

Please view the list of the local contact points participating in the Erasmus for Young Entrepreneurs programme.

Once you have been accepted, you will be able to find all other valid applications in the online catalogue, which enables you and your local contact point to search for suitable matches.

It is recommended that potential candidates read carefully the registration guide (new entrepreneur guide//host entrepreneur guide) to have all required information at hand before starting the registration process.

Step-by-step guide

Main steps to follow to participate in the Erasmus for Young Entrepreneurs programme
1. Prepare your application documents: CV, motivation and, in addition for the new entrepreneurs, a business plan;
2. Register via the online form (link) and submit your CV and business plan (for new entrepreneurs only);
3. Once accepted, build a relationship with a new or host entrepreneur abroad (two options):
a) You suggest to your local contact point a new or host entrepreneur with whom you are already in contact , or
b) You look for a new or host entrepreneur in the online catalogue with the help of your local contact point.
Note that note that an exchange might not be considered as eligible is if is not in line with the programmes’ eligibility criteria for an exchange.
4. Reach an agreement with your new or host entrepreneur about the work and learning project (i.e. about the dates, objectives and activity plan of the exchange) and submit the details to your local contact point.
It is important to keep in mind that the programme does not support internships or work placements- only entrepreneurial collaborations between to the individual entrepreneurs.
5. Signature of Commitment to Quality: A Commitment to Quality should be digitally signed in the IT Tool by all partners involved in the relationship. As a new entrepreneur, you should equally conclude the financial agreement with your local contact point;
6. Start of the stay abroad: The duration of the exchange may be from 1 to 6 months with the possibility of dividing the stay into weekly slots (providing the time span does not exceed a total of 12 months);
7. The financial assistance to the new entrepreneur will be provided in several payments, according to the agreement signed with his/her local contact point.

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

Laern more about the Erasmus for Young Entrepreneurs
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Laern more about the Erasmus for Young Entrepreneurs

Erasmus for Young Entrepreneurs is a cross-border programme facilitating the exchange of entrepreneurial and management experience. The exchange is implemented by a stay of a newly established or potential entrepreneur with a well-experienced entrepreneur running a small or medium-sized enterprise (SME) in another country.

Since its launch in 2009, the scheme’s number of applications from new and host entrepreneurs willing to participate in the programme has constantly increased. Over 19,000 entrepreneurs (new and host) have taken part in more than 9,670 exchanges.

Main benefits of the programme

Erasmus for Young Entrepreneurs aims to boost Europe’s entrepreneurial culture. The programme

  • reinforces entrepreneurial attitudes by offering skills, knowledge and experience
  • increases the number of start-ups and boosts their resilience
  • fosters the cross-border transfer of ideas, knowledge and cooperation between small firms
  • helps small firms to network, innovate, and go international
  • helps to create jobs

Benefits for participating entrepreneurs

New entrepreneurs

  • build their capacity to manage a small company
  • gain relevant skills and knowledge
  • get practical experience
  • network

Hosting entrepreneurs

  • get new ideas and fresh perspectives
  • make use of fresh entrepreneurial attitude
  • obtain knowledge about another market and culture
  • gain international cooperation opportunities

Who is eligible for the programme

New and host entrepreneurs from EU countries and other participating countries.

New entrepreneurs
Would-be entrepreneurs planning to start their own business based on a substantiated business plan or newly established entrepreneurs with less than three years of experience running a business.

Host entrepreneurs
Successful and experienced entrepreneurs (owner-managers) with at least three years of experience running a micro, small or medium-sized enterprise.

How to take part

New and experienced entrepreneurs who want to take part in the entrepreneurs’ exchange programme may apply via the programme website and choose their preferred local contact point in their respective countries of residence. Your application should include a CV, motivation letter and, in if you’re a new entrepreneur, a business plan. Once accepted, you can search the programme database for an entrepreneur to be matched with. We recommended that you read the registration guide carefully to have all required information at hand before starting the registration process.

The role of the Commission

The European Union partially funds the stay of new entrepreneurs. The European Commission (Directorate-General for Internal Market, Industry, Entrepreneurship and SMEs for Enterprise and Industry) and the European Innovation Council and SME Executive Agency (EISMEA) are in charge of the implementation.

EYE Global project

Thanks to extra financial resources, we have temporarily extended the programme to countries beyond Europe through EYE Global. Via EYE Global, new entrepreneurs from EU countries and the UK can also go on exchange with host entrepreneurs from Canada (British Columbia, Ontario, Quebec), Israel, Singapore, South Korea, Taiwan and the USA (NY State and California).

Find out more

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

Digital Innovation Camp: Youth and Social Entrepreneurship
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Digital Innovation Camp: Youth and Social Entrepreneurship

International Digital Innovation Camp has been organized online from 15-17th of November 2021 for young people from Lithuania, Poland, Latvia, and Norway to design and validate social entrepreneurship ideas designed by youth for solving specific challenges – loneliness and social isolation of people. The event has been scheduled for three days to introduce participants to the challenge and the context of their work, initiate brainstorming and idea conceptualization in national groups, engage mentors to provide feedback, develop their own presentation and present the solutions developed by young people. The results were more than AMAZING! <3

So what exactly has happened?

Day 1 (16.11.2021)

The event has started with the short intro from the Digital Innovation Camp organizer, Tharald Lundvall from Junior Achievement Norway. An energizer activity was organized by Even Fjellestad from UiA CoLAB.

Mini-lecture was held by Chief architect, town planner, and co-housing idea enthusiast  Michael Fuller Gee. He has introduced young people to the problems different society groups face today and the ways in which mindful city planning might solve them. He has spoken about the problem of loneliness and the inability to connect socially for those, who live alone. These problem has been clearly showcased by the Covid-19 pandemics and the rising numbers of depressions and suicides detected. There are different reasons for the single-person household trend and each case is individual. However in the future when there are twice more seniors as we have now, the consequences might not be beneficial, especially for those being unable to move on a long-distance or receive healthcare or other services due to living in distant places and having no support around.

Therefore Michael Fuller Gee has introduced his concept of co-housing and its’ principle’s implementation in the city design as a solution to the emergent problem. Co-housing allows to build communities around the living spaces and combat the feeling of isolation and loneliness among very distinct social groups and even within them. This introduction helped Innovation Camp participants to become more aware of the relation between city planning and the emotional state of its inhabitants.

After the presentation,  participants were provided with information on the context of their work. Due to the Covid restrictions and inability to meet in Kristiansand, Norway (initially planned Innovation Camp destination), the video was compiled to show around the Kristiansand and the specific venue – the Kings Center in Kristiansand. The center is an old building being restored to transform it into a co-housing for the elderly, youth, and people with physical disabilities under the same roof. Kings Center has been introduced as an object and the basis for the projects developed by Innovation Camp participants.

Later participants were divided into national groups to work on one of the assignments proposed. They were supposed to design activities and services (e.g. care services, social activities, business activities) that make the co-housing centre an attractive place to live in for:

  1. elderly people,
  2. people with physical disabilities, or
  3. students

Also, participants were supposed to explain how can their planned solutions be implemented/organized and carried out jointly by the inhabitants.

In national teams, young people started designing their ideas and discussing the possibilities.

Day 2 (16.11.2021)

During Day 2, national teams have continued to work on their project ideas. Each team had a chance to present their draft ideas to the mentors and receive a feedback for improvements. Teams have discussed the variety of ideas with mentors from Norway, Denmark and Latvia, and chosen the ones with the highest potential. After consultancy with mentors and within the teams, participants were able to conceptualize the presentations of their developed solution.

Day 3 (17.11.2021)

At Day 3, all teams made their final touches to the presentations and presented their project ideas to the jury and Innovation Camp participants. The final presentations included one team from Latvia, one team from Lithuania, 2 teams from Poland, and 2 teams from Norway. Participants were assessed by the Jury based on the following evaluation criteria: Answering the assignment, Creativity, Feasibility, and Presentation quality.

On behalf of the INDIGISE project network, we applaud and congratulate all three winning teams of the Digital Innovation Camp – Team Poland (1st place), Team Lithuania and Team Latvia (shared 2nd place).

 

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So, what solutions have been developed to ensure the King’s Center co-housing concept succeeds in delivering an inclusive social environment and emotional wellbeing to its inhabitants – youth, people with physical disabilities and youth?

Six teams of young people from Lithuania, Poland, Norway and Latvia have proposed the solutions, that has the potential to improve seniors’, youth’s and disabled peoples’ physical activity and emotional state indoors and outdoors, pointing out the opportunities to place training stations and areas around the King’s center in Kristiansand. The team from Latvia has even introduced the concept of E-sports Academy for seniors, focusing on seniors-customized and ergonomic video gaming and quality leisure time together with young gamers in a cohousing. Other ideas have introduced different concepts of spending time in a community environment by crafting and doing arts together, preparing food and sharing cafe areas, designing common communication platforms and motivation systems of volunteer and other stakeholder engagement in community life. Community gardening has also been chosen by several teams as a great idea to be introduced in a King’s community center to combat isolation, loneliness and improve life quality.

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(pictures from the presentation of Innovation Camp participants – presented by the teams from Latvia, Lithuania, Poland, Norway)

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The event has been developed under the INDIGISE project funded by the Erasmus+ programme. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

#MySocialRights video competition for youth!
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#MySocialRights video competition for youth!

Full info: https://ec.europa.eu/social/main.jsp?langId=en&catId=89&furtherNews=yes&newsId=10066#navItem-1

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Are you interested in social rights in Europe? Looking for an opportunity to shine a light on social issues that matter to you?

Then read on! The #MySocialRights video competition will give you the opportunity to show your ideas and hopes for the future of social Europe and tell us what it means to you.

All you need is a little imagination and a keen eye and you will be in with a chance to win:

  • a Go-Pro camera
  • a 22-day Interrail Global pass
  • or a donation to a charity

To enter the Competition all you need to do is record a video diary of up to 15 seconds in vertical format spanning seven days. The video should show one to two seconds per day and depict social rights, or the lack of social rights, around you.

To reach the widest possible audience, we encourage you to make greater use of pictures and images, and to rely less on speech. Show, don’t tell, is the golden rule!

Then you need to post your video on your Facebook public account by 5 December 2021. In the caption, you should describe the content of your video.

Remember to follow and tag @socialeurope Facebook page and use the hashtag #MySocialRights. Read the competition rules here.

With the European Pillar of Social Rights, the European Commission aims to build a fairer and more inclusive European Union.

The 20 principles of the Pillar show the way towards a strong social Europe that is fair, inclusive and full of opportunity.

To help turn the principles into reality, the Commission is working to engage Europeans on social issues and increase awareness of social Europe.

In line with these goals, the #MySocialRights video competition aims to launch a conversation on social Europe and the European Pillar of Social Rights with the general public.

Specifically, it aims to promote social Europe and social rights among young people across the EU, increasing their awareness on social issues through their creative inputs, and engaging them on EU topics, including social affairs and the future of Europe.

Fair Earth Foundation Programmes for Youth
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Fair Earth Foundation Programmes for Youth

The Fair Earth Foundation is the UK registered charity, working to inspire individuals to take action and make the world a better, fairer place. The main aim is to alleviate poverty around the world. As the charity is not considered as the best option to do so, instead, the mission of Fair Earth Foundation is to empower disadvantaged people, providing the tools to enable them to stand on their own two feet and facilitate their own journey to becoming financially independent.

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In 2021, the foundation is offering a number of volunteer, internship, activity package, and educational skills course programmes for young people from around the world! The offerings are available in 5 key programme areas: Sustainable Living, Creative: Film and Photography, Ecotourism, Enterprise and Conservation. A core focus throughout these programmes is to encourage people to be Global Citizens and take responsibility for their impact on environment, nature and society; both on local and global scales.

Sustainable Living
Projects Include: Fair Earth Foundation’s own experimental organic farm & network, ethical living conversations blog, natural product packs and knowledge library.
Creative: Film and Photography
Projects Include: The London Eco Film Festival, own Tenerife Programmes, Roger’s Kitchen, International Film Projects, Photo Library and Story Booklets.
Ecotourism
Projects Include: Educational, Activity, Sport, Nature Guide Tourism, British Expedition Society, Earth Day Festival, Whale Watching Consortium and Tourism Websites.
Enterprise
Projects Include: Teide Challenge Fundraiser, Entrepreneurship Internships, True Fair Trading and Adoption Packs.
Conservation
Projects Include: Art and Nature Programme, Global Citizenship, Cetacean (Photo ID, Land Based, Acoustics) and Plastic Research, Citizen Science/Outreach, the Atlantic Ocean Cetacean Network and our own Scientific Student Journal.

 

You can check out about offered programmes and funding opportunities in more detail here:  https://www.fairearthfoundation.org/2021-programmes.htm

or

by contacting:

Eve Pilmore, Project Manager: eve@fairearthfoundation.org
Megan McFarlane, Project Assistant: globalcitizenship@fairearthfoundation.org

Pricing: https://www.fairearthfoundation.org/extra-information.html

The Fair Earth Foundation ‘Family’

 

 

 

The English Channel for Building Skills
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The English Channel for Building Skills

The English Channel is a website designed by a British Council presenting interactive videos to help you build career skills and learn English.  It offers plenty of engaging videos, question answering, and earning badges for your achievements. The English Channel offers unlimited access to free-of-charge high-quality library or resources. Also, there is an opportunity to earn British Council certificates and many more.

 Build Career Skills collection includes videos from the School of Social Entrepreneurs on topics such as Growing a social enterprise  and Marketing a social enterprise product .

FOR MORE VIDEOS VISIT THE ENGLISH CHANNEL 

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

DICE Young Storymakers
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DICE Young Storymakers

The DICE Young Storymakers are a group of 14 young journalists, aged 18-25, who are passionate about bringing stories of positive change in their countries to global audiences. They provide invaluable reporting capacity and locally informed perspectives on the creative social enterprises and intermediaries that DICE is supporting and the complex, interconnected issues that DICE is exploring. They offer perspectives and insights that enrich and expand existing narratives about DICE and ensure that young people are active in composing the story of DICE, and not simply involved as as actors and beneficiaries of DICE. Moreover, through their reporting, the Young Storymakers shine a light on innovative, impactful, responses to shared challenges, raise the profile of creative social enterprise, notably among other young people, and gain valuable experience in ‘solutions journalism.’

The Young Storymakers were recruited by the British Council and its partner, the news site Pioneers Post, through an application open to journalists, videographers, writers, radio journalists and photojournalists from the six DICE countries, namely: Brazil, Egypt, Indonesia, Pakistan, South Africa and the UK. After careful review of more than 200 applications received, these 14 brilliant young influencers were selected and invited to London in May 2019 for face-to-face trainings and mentorship sessions delivered by veteran journalists, podcasters and a documentary filmmaker.

Following this training, the Young Storymakers have returned to their countries and are reporting on the DICE programme, DICE Collaborators as well as on innovative, collaborative responses to topics connected to DICE, including

  • women’s empowerment
  • the impact economy
  • youth employment
  • the climate emergency
  • barriers to employment and social inclusion for people with disabilities, who are LGBTQ, from indigenous communities, or otherwise marginalised by mainstream culture
  • innovative responses to challenges targeted by the Sustainable Development Goals
  • efforts to promote a more enabling environment for creative social enterprises.

They receive ongoing editorial support and mentoring from Pioneers Post editors.

Their articles, videos and podcasts are published on Global Perspectives on Social Enterprise, a collection of over 100 pieces of content that is co-curated by the British Council and Pioneers Post. These journalists are also being supported in pitching content to other media.

Explore the content produced by Young Storymakers

To know more about 14 Young Storymakers and DICE programme follow the source.

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

Online Thinkathon Challenge #2
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Online Thinkathon Challenge #2

Online Thinkathon Challenge #2 is a series of events that aim to shape society and influence European and Canadian policy in 5 central areas of focus: racisms, health, climate change, gender equality, and education. The Challenge encourages to design modern and digitally inclusive solutions in teams of 1-4 and equips with mentorship advice, digital speaker series (webinars) with speakers from Canada and Europe, and offers opportunities to gain grants. In result, the best projects will be awarded financial grants (200-400 EUR per team member + audience prize).

What is the Thinkathon about and what are the steps to be taken?

YOUR MISSION | Connect online with young driven people from Europe and Canada and develop ideas for our future! Through your suggestions, show how technological advancements can change our understanding of society and how we can use digitality to build an inclusive community!

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TOPICS | Choose 1 of 5 topics for your project:

Racism

Health

Climate Change

Gender Equality

Education

1st STEP: REGISTRATION AND IDEATION – until December 1st, 2020

Register on the platform and create or join a team of 2 – 4 members or participate as an individual participant. The Thinkathon website offers potential participants to find their teammates around their selected topic – see what is offered here.
For this step, each team needs to prepare an up to 5-slide presentation to present their ideas and recommendations for the chosen topic. You can use the provided presentation template. Each team must upload their presentation to their participation space before 23.59 (GMT) on December 1st, 2020. Submissions must be made in English.
The voting stage will take place between December 1st, 2020 and December 4th, 2020. Up to 50 teams will be selected to go through to the second round. The selected teams will be notified on December 4th, 2020.

2nd STEP: DEVELOPMENT AND MENTORING – From December 5th, 2020 to January 15th, 2021

During the development stage, your team will create an advanced concept of your recommendations, outlining the potential impact, hindrance factors, stakeholders as well as provide concrete use cases.
In a presentation of up to 20 slides, you will show your conception and use cases. You can add additional documents to support your project if you want. Feel free to be creative and visualize your idea to convince the jury (use pictures, cartoons,…).
Your team will be assigned to a mentor who will support your team and provide guidance. Your mentor will coach you via the platform – use your coach’s recommendations to improve your project. On top of the mentor guidance, we offer you mentor sessions throughout the second phase. These sessions target a specific topic such as voicing a policy recommendation, terminology, filming with your smartphone, public speaking and many more! Develop your skills!
All submissions must be in English and uploaded to the platform by 23:59 (GMT) on January 15th, 2021.
The voting stage will take place between January 16th and 17th 2021. Up to 5 teams will be selected to participate in the final. The finalists will be notified on January 18th, 2021.

3rd STEP: THE ONLINE FINAL

Between January 18th and January 22th, you’ll have time to finalize your idea and prepare a five-minute presentation. On January 22th you will have the opportunity to pitch your solutions to the jury. Teams can participate in the online final from anywhere in the world, as the final will be held online.The final will be live-streamed, meaning that it can be followed by all participants and also by the general public, who will have the opportunity to vote on the projects to decide which team will receive the audience prize.More on the registration, submission, mentors, evaluation criteria and the project itself can be found here.

 

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This publication has been prepared within SENBS project No. 2020-1-EE01-KA204-077999. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency. 
Hubro Education – Business simulations
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Hubro Education – Business simulations

Simulations are the ultimate way to tie theory and practice together. Hubro Education allows students to run virtual companies with their award-winning online business simulation game.

Hubro Education offers three online business simulation games:

  • Business simulation: Run a production company in a group, in direct competition with other students. Manage production, investments, pricing and financing of a virtual company to get hands on experience.
  • Marketing simulation: Analyze the market segments, develop your marketing mix and create a product that fits customer needs. Compete directly with other companies to grab the attention of the customers.
  • Finance simulation: Find the best way to finance company investments, make impactful, long term decisions and develp the most valuable company while creating value for your shareholders.

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.

Gamified Tool to Learn What The Theory of Change Is All About
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Gamified Tool to Learn What The Theory of Change Is All About

The Theory of Change is a premier e-learning tool to optimise impact management and enhance social impact creation. As the cornerstone of impact management it is indispensable to any purpose-driven organisation targeting social or environmental value creation. It offers you the cornerstone of a learning approach toward change and impact. A way to build a mindset and organisational culture of critical reflection, co-creation with stakeholders and constant analysis of what works, why, for whom and under what circumstances.

The platform offers you the premier online course to learn about:

  • What the Theory of Change is
  • The practice of the Theory of Change
  • Theory of Change thinking
  • Assumptions and theory
  • The development process
  • Pathways and causal chains
  • Theory of Change elements
  • The narrative
  • ToC as an adaptive, learning approach
  • Quality assessment
  • Creation of your very own Theory of Change

The tool is developed and maintained by the team behind Changeroo: a consortium at the forefront of ToC-thinking. Changeroo is a social enterprise with the aim to lift the ToC-practice and thereby impact management to a higher level. This with the purpose to help you in your pursuit to help your beneficiaries to flourish. Also, it offers software platform to help you build high-quality Theories of Change. The software is adjusted to the organisations, programs and projects with a social mission. It makes a Theory of Change a living, breathing document for (adaptive) learning.

Learn more about Changeroo and The Theory of Change.

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This publication has been prepared within INDIGISE project. The content of this publication is the sole responsibility of the project coordinator and may not always reflect the views of the European Commission or the National Agency.